A game by the creators of In Other Waters, and featuring the stunning character art by Guillaume Singelin, Citizen Sleeper is a narrative role-playing game set in Erlin’s Eye, a ruined space station which is the home of thousands of players struggling to make it on the edges of an interstellar capitalist society.
An organization wants to put to you as a sleeping person. You’re a computerized human brain trapped in a computer-generated body. You are thrown into the unfamiliar and colourful inhabitants of the Eye it is your responsibility to make friends, earn the respect of others, and traverse the diverse factions of this enigmatic city, in order to live to the next chapter.
A disused station at the edge of a system that is in turmoil. It’s deteriorated and chaotic yet living. Now it is held together through anarchic alliances, loose factions , and the wish to escape the weight of corporate power.
Every cycle you rise and determine what to do with it. Work in the yard, or take a bar shift. Search the markets for rare items or just grab an item from the market. It is possible to make or break relationships. Find truths. Avoid those who are after at you. Every cycle and learn to live and then thrive.
Individuals from all walks of life come to the station to try get to become top performers. Every character has their individual story to tell, no matter if they are salvagers or hackers, bartenders or street-food sellers. It is your choice which you would like to support by joining forces to determine your destiny.
Infiltrate the station’s cloud for access to decades of digital information, discover hidden areas and reveal secret information. It is possible to transform your life. If you’re willing explore the stations’ networks, there is the possibility of uncovering corporate secrets as well as AIs that could be used against your.
Essen-Arp: for them, they are property an additional asset to the portfolio of assets that extend across the sky. In a universe that has seen human progress defined by the exploitation and extraction of, you are being a part of a system that is abusive. Get rid of the creators of the body that is decaying, to chart your own way through a vividly imagined and profoundly relevant sci-fi that explores ideas of precarity, identity and liberation.
Every cycle, you must take a gamble. The dice can be assigned to any of the various activities on the station. You can choose which actions you take, influencing the future and lives of people around you.
The clocks at the station keep track of your and others actions. Clocks are able to record everything from helping a Yatagan acquaintance to being a regular at Overlook Bar, to how many steps you’ve taken in your life.
You are able to decide to pursue routes and not go on missions. As you do the game, you’ll be shaping your character’s five skills (Engineer, Endure, Interface, Intuit, and Engage) while unlocking rewards and rewards that mirror and influence how you live in this world.
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